The Headliners is set in a city overrun by unidentified forces, where players take on the role of press agents tasked with capturing what others can’t. As part of a small team, you enter active zones with one tool: a camera. Buildings stand half-collapsed, lights flicker, and distant movement offers little warning. What you document is your only defense against irrelevance. Every location holds both threat and value, and only by navigating the line between the two can you return with images worth submitting.

Timing, Movement, and Exposure

Each mission burns one of your limited press passes. Inside the field, players split tasks—some search for access points, others line up critical shots. The subjects vary, from street-level destruction to full sightings of creatures moving through the smoke. What you shoot, how close you get, and when you leave all contribute to the outcome. The camera does not stop time, and any delay can result in lost footage or worse. Even documenting a teammate’s last moment becomes part of the assignment, recorded without narration.

Reputation as Currency

After extraction, photos are reviewed for publication potential. If your images make the front page, you earn additional passes to continue operations. If not, your access ends. This loop of risk, proof, and reward defines how long a career can last. The game doesn’t offer power-ups or upgrades—it gives only access, and that access depends entirely on what you’ve shown. Survival is secondary to results, and every photo taken must speak for itself.

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